Monday, March 31, 2014
Game: Return to Castle Wolfenstein
Year (s): 2001
Company: dev. Gray Matter Studios
pub. id Software
Engine: id Tech 3
Metacritic Score: 88
My Score: A solid modernization of graphics and gameplay that would, in turn, become dated.
Price (as of March 30, 2014)
Regular list price on Steam: $9.99
Lowest Buy-It-Now on eBay (new, with shipping): $30
Obligatory Trailer: http://www.youtube.com/watch?v=9UJGNUb5RnE
You're B.J. Blazkowicz, the same silent protagonist from the original game. You start by escaping Castle Wolfenstein. After that, you're sent on a bunch of missions to abort Nazi rockets launches, steal prototype technology and weapons, perform covert operations, and so on. Ultimately, you end up heading back to Castle Wolfenstein to stop the resurrection of an unstoppable evil knight from the dark ages.
Manual Save? Yes
Quick Save? Yes
Area Load Save? Yes
Checkpoint Save? I think so, but am not sure.
Combat and Gameplay
This game has all the key features of the time: ladders, crawling in ducts, pre-rendered death animations (3D, no sprites), water, use of WADS-based controls, some destructible scenery, walk-over healing kits, cutscenes, and somewhat blocky-looking people,
The combat is generally straight-forward with little to mention. However, some levels must be completed without signaling any alarms, so there is a minor stealth element.
Expansions / DLC / Sequels
Four Wolfenstein titles have followed Return. Wolfenstein: Enemy Territory (it sounds like Quake 3 but with Return to Castle Wolfenstein weapons) and Wolfenstein RPG (a short game for mobile devices) both came out under the radar.
Wolfenstein (2009) is a sequel to Return to Castle Wolfenstein and was developed by Raven Software. It has a metascore of 74.
Woflenstein: The New Order is due out in May of this year. This one takes place in the 1960's, in an alternate timeline in which the Nazi won. This will be the first Wolfenstein game that does not incolve id Software, though it will utilize id Tech 5 for the engine.
If I'd gotten this in 2001, I'd have played the hell out of it. As it was, I played through a few levels, having fun until I came to a level with acrobatic enemies. The first small room had several bad guys. I only had thirty health, and I was out of ammo except for the sniper rifle. That being said, I turned on godmode and merrily progressed through the rest of the game.
Play it for nostalgia if you can, or just play it for kicks. Return to Castle Wolfenstein is a pretty good game for its era, and still runs fine on modern hardware and software.
Tuesday, March 18, 2014
Game: Counter-Strike: Global Offensive
Year (s): 2012
Company: dev. Valve Software, Hidden Path Entertainment
pub. Valve Software
Type: Online Multiplayer Shooter
Metacritic Score: 83
My Score: 83
Price (as of March 19, 2014)
Regular list price on Steam: $14.99
Lowest Buy-It-Now on eBay (new, with shipping): $8
Obligatory Trailer: https://www.youtube.com/watch?v=NnZ8uj0kuXI
The trailer might be a joke, but it's fairly accurate (and much shorter) than other trailers.
Combat and Gameplay
Originally a port of Counter-Strike for Xbox Live Arcade, Global Offensive added a couple new deathmatch modes for a broader gaming experience.
Gameplay is Red Vs. Blue format, with a strong emphasis on headshots. In my brief game time, I'd basically get shot in the head any time I went around a corner. In some cases, players were deliberately camping out and waiting for someone to walk into view.
Half of the game modes have objectives, these being to detonate/defuse an explosive, or to keep/rescue the hostages. In my brief experience these objectives were ignored and the game ended after one team slaughtered the other.
Players can buy different weapons and equipment at the beginning of rounds. This system wasn't explained; I think I was assumed to be familiar with it from playing other Counter-Strike games. For non-deathmatch modes, players do not respawn until the next round, leading to very short rounds.
I would like to note that, with 167 available achievements, this one can keep a completionist busy for a long, long time.
Expansions / DLC / Sequels
Global Offensive is the most recent in a series with a handful of titles overall. There are no official DLC, but Project Phoenix (and other stuff) can be purchased in-game.
The Counter-Strike franchise has been around for fifteen years and is both well-known and well-liked. I feel like I missed the boat here. If I had been playing games like this with my friends for years and years, I'd love it. Someone, most of my friends and I missed out on the Counter-Strike heyday, and I felt a little lost jumping right in on the newest one. Rampantly getting shot in the head was frustrating, as I tend to favor shotguns, explosives, and other non-sniping combat approaches that are, in this game, quite ineffective.
If you are a capable video game sniper looking for a challenge against real people, this one's for you. Personally, I prefer something like Team Fortress 2, with a variety of viable ways to play.
Wednesday, March 5, 2014
I hadn't planned to build a deck around Prodigal Sorcerer and his buddies (they used to be called, "Tim")
I was putting away cards from Born of the Gods (a set I was not particularly impressed by) when I came across Horseshoe Crab.
In high school, I had a crappy deck that turned Horseshoe Crab into a reusable fireball by using enchant creature spells like Fire Whip or Psionic Gift.
I did a search for similar creatures, but was kind of let down. Soliton, a 3/4 artifact creature for 5, was the only creature with the exact same untap cost.
Blizzard Elemental and others cost significantly more mana to untap, making repetition less likely.
My search brought up other cards, notably Charisma, Sigil of Sleep, and Curiosity.
I've used two of those, and saw how well they all paired with Tims.
My failed attempt at a Horseshoe Crab deck also showed me Freed from the Real and Pemmin's Aura, both giving an ability of Pay one blue: untap enchanted creature.
I ended up with something I hadn't been planning, but it looks like it could be a fine annoying casual blue deck.
Another benefit? A card from Homelands! ...And I already have pretty much everything I plan to use.
The tap this creature: deal one damage mechanic has shifted to Red. The last blue creature with this ability was in Time Spiral.
This is the end result. I hope to try it out this weekend.
Prodigal Sorcerer (Tim) Deck
4 Prodigal Sorcerer
4 Thornwind Faeries
4 Suq'ata Firewalker
1 Reveka, Wizard Savant
1 Zuran Spellcaster
The Untap for One Blue Auras
4 Freed from the Real
4 Pemmin's Aura
4 Sigil of Sleep
The Keeps me Alive Guys
3 Shape Stealer
3 Fog Bank
Sunday, March 2, 2014
Game: State of Decay
Year (s): 2013
Company: dev. Undead Labs
pub. Microsoft Studios
Engine: Cry Engine 3
Type: Sandbox Zombie Survival
Metacritic Score: 79
My Score: 70
Price (as of February 23, 2014)
Regular list price on Steam: $19.99
Lowest Buy-It-Now on eBay (new, with shipping): Not Available
My Game Time: 20 hours, first time, on normal
Obligatory Trailer: http://www.youtube.com/watch?v=edVYXynxzio
This game essentially has no plot. Zombies happened, and you help the survivors stay stocked with ammo, food, and medical supplies.
Cry Engine 3 is one of the most realistic, and most demanding, graphics engines that exist. State of Decay underutilized its capabilites to wind up with a generic looking game that could have been anything released for Xbox 360, Playstaion 3, and PC in the last six years.
I hit a few bugs with this game. It crashed a few times, and goals would sometimes fail to appear or resolve.
Manual Save? No
Quick Save? No
Area Load Save? No
Checkpoint Save? Yes
Combat and Gameplay
Generally, you're doing fetch quests to help the fortified groups of survivors. While there are guns, it's largely a skull-bashing pursuit. As your character progresses, they gain bonuses in fighting, cardio, weapon classes, and, “influence.” Influence is money.
Zombies are much worse at night, and you are certain to die at some point. While you usually have a couple of chances to recover, at least one enemy can tear you in half. If you die, the game carries on with you playing as a different survivor.
State of Decay has a text-heavy help section that explains how to play. There isn't anything in-game. I don't read so well, so it took me eight hours and a google search to learn how to build things. I never figured out how to set up an outpost, though I was constanly prompted to do so.
Expansions / DLC / Sequels
In State of Decay, there are a finite amount of resources and you will at some point have to complete missions that end with escaping the vally. In the Breakdown DLC, gameplay is endless, though it gets harder and harder.
A second DLC, Life Line, is in development with few details.
I'm not a zombie expert. I haven't seen all of the Romero movies, I haven't played any Resident Evil, and I'm fine with that. State of Decay does a very good job of being a sandbox game, but the absolute lack of plot made the gameplay, for me, rather mindless.
If you just want something to do with your time, this might be a more difficult option for those tired with Skyrim. While not a bad game, and a good first show from Undead Labs, this isn't one I'd highly recommend.