Borderlands Claptrap DLC and Newest Patch
1. Claptrap's Robot Revolution
If you've beaten the original game, you'll remember a claptrap turning in to a interplanetary ninja assassion robot. Well, in this DLC, that robot starts a claptrap uprising. Soon, claptraps are turning bandits, skags, Hyperion soldiers, and anything else in to cyborgs to fight you. A few bosses (mostly from other DLC) return in cyborg form as well.
After completing the main quest, you gain access to a bunch of loot that you can get to in about a minute after loading the game, and you can do it over, and over, and over. MUCH better than Knoxx armory raids!
Some of the achievements are collections, based on random enemy drops. I have spent at least twelve hours just killing claptraps, and still haven't earned them all.
The Robot Revolution offers about a weekend's worth of content, and it's priced around ten bucks, so it's about what one would expect. Or, it's included in the Borderlands Game of the Year edition with all DLC (fifty bucks on Steam).
2. The Newest Patch for Borderlands
...which you have probably already read about if you own Borderlands. It ups the level cap by another eight, for a maximum of 69 (or 58 if you only have the main game). The patch also levels all enemies to match you, so you'll never be overleved on a quest. Higher level enemies means better loot, so this is a good thing all around.
Friday, December 3, 2010
Thursday, December 2, 2010
The Zero Casting Cost Deck
(edited Jan. 26)
The Zero-Casting Cost Deck- 60 cards
Zero-Cost Artifacts
(creatures)
4 Ornithopter
4 Memnite
4 Phyrexian Walker
4 Shield Sphere
(non-creature artifacts)
4 Welding Jar
4 Dark Sphere
4 Urza's Bauble
4 Mishra's Bauble
4 Tormod's Crypt
"Free" Creatures
4 Salvage Titan
Affinity Artifacts
4 Frogmite
4 Myr Enforcer
4 Tooth of Chiss-Goria
4 Scales of Chiss-Goria
Lands
4 Teetering Peaks
The Zero-Casting Cost Deck- 60 cards
Zero-Cost Artifacts
(creatures)
4 Ornithopter
4 Memnite
4 Phyrexian Walker
4 Shield Sphere
(non-creature artifacts)
4 Welding Jar
4 Dark Sphere
4 Urza's Bauble
4 Mishra's Bauble
4 Tormod's Crypt
"Free" Creatures
4 Salvage Titan
Affinity Artifacts
4 Frogmite
4 Myr Enforcer
4 Tooth of Chiss-Goria
4 Scales of Chiss-Goria
Lands
4 Teetering Peaks
Tuesday, November 16, 2010
BioShock Review
Game: BioShock
Year: 2007
Company: dev. Irrational Games et al.
pub. 2K Games
Engine: Unreal Engine 2.5 and 3 (modified)
Type: First Person Shooter (some horror and RPG elements)
What I Paid: $20 the first time (Best Buy)
$5 the second time (Halloween sale on Steam)
Game Time: about 20 hours
Plot
The game starts in 1960 with your plane crashing in the middle of the ocean. Luckily, there is a building there, with an elevator of sorts. You are transported to a city under the sea, Rapture, seperate from any government or religious influence. A place where a man is entitled the sweat of his brow. You arrive in the middle of a genetically-enhanced rebellion, and you become a pawn in the uprising.. A mid-game twist explains the main character better than a Shyamalan flick. There are two endings, depending on how you treat little girls.
General Comments
This game is visual beauty. REAL-TIME WATER REFLECTION EFFECTS. And a whale!
The good ending incorporates game-generated material with real video footage.
Why does this have survival-horror elements? Well, for much of the game, ammo is a bit scarce. There are creepy little girls with glowing eyes, and people with hooks that crawl on the ceiling, also, occassionally ghosts.
Why does this have RPG elements? There is a (limited) inventory system, some flexibility in weapon upgrades, and different avenues of genetic splicing upgrades..
Audio
There is a score that helps at key points in the plot. There are also jukeboxes that play music to enhance the atmosphere/era. Audiotape journals found throughout tell the story.
What is Unique?
Players can attempt to hack anything electric, which starts a non-shooter mini-game. Sucess opens locks, accesses uncommon vending machine items, or will turn turrets/cameras in to allies. Failure makes hurt go, "Ow!"
The most unique things are the complex story and the amazing water graphics.
Combat
Every non-wrench weapon has three ammo types. For example, the machine gun has standard rounds, anti-personnel rounds (better against people) and anti-armor rounds (better against machines). Scattered "Power To The People" upgrade stations can each be used once to increase a chosen weapon effectiveness.
Genetic splicing gives the player a range of super powers that don't use ammo, but something called Eve. You can shoot ice, fire, lightning, toss objects around,summon bees... there's some variety here. Like ammo types, different enemies are weak or strong against different attacks.
Many plasmids are not "attack spells", but help with hacking, nutrition, damage reduction, etc. So, some are always on, and other happen per click and use Eve. Capeesch?
Final Thoughts
I gave this game away after I played it the first time, because I discovered that only using the wrench, with power-ups, makes everything cake. Also, I could not see well enough to fully appreciate the phenomenal water effects. So, if you're going to play this, try to NOT use only the wrench, and it will be more challenging and fun. It really is a very attractive game from 2007. If you're still reading and at all interested watch the first six minutes or so of the game in this video (the last four minutes in this are not necessary) http://www.youtube.com/watch?v=ZgDEh3UN404
A sequel came out in the last few months, returning to the underwater city. BioShock 2 contains DLC, mostly for the platforms. PC players currently cannot play some of the DLC, but programmers, we are told, are working on it. Reviewers give it good scores, and it's only thirty bucks for the base game. I have heard (not read, because I haven't looked in to it yet) that the sequel is not beatable if the player has any color blindness. If so, that counts me out.
Anyway, the original is a decent game. It won some game of the year awards, and I'm not sure it's THAT good, but it's not bad. You want something to do for a week or so, give it a shot.
Year: 2007
Company: dev. Irrational Games et al.
pub. 2K Games
Engine: Unreal Engine 2.5 and 3 (modified)
Type: First Person Shooter (some horror and RPG elements)
What I Paid: $20 the first time (Best Buy)
$5 the second time (Halloween sale on Steam)
Game Time: about 20 hours
Plot
The game starts in 1960 with your plane crashing in the middle of the ocean. Luckily, there is a building there, with an elevator of sorts. You are transported to a city under the sea, Rapture, seperate from any government or religious influence. A place where a man is entitled the sweat of his brow. You arrive in the middle of a genetically-enhanced rebellion, and you become a pawn in the uprising.. A mid-game twist explains the main character better than a Shyamalan flick. There are two endings, depending on how you treat little girls.
General Comments
This game is visual beauty. REAL-TIME WATER REFLECTION EFFECTS. And a whale!
The good ending incorporates game-generated material with real video footage.
Why does this have survival-horror elements? Well, for much of the game, ammo is a bit scarce. There are creepy little girls with glowing eyes, and people with hooks that crawl on the ceiling, also, occassionally ghosts.
Why does this have RPG elements? There is a (limited) inventory system, some flexibility in weapon upgrades, and different avenues of genetic splicing upgrades..
Audio
There is a score that helps at key points in the plot. There are also jukeboxes that play music to enhance the atmosphere/era. Audiotape journals found throughout tell the story.
What is Unique?
Players can attempt to hack anything electric, which starts a non-shooter mini-game. Sucess opens locks, accesses uncommon vending machine items, or will turn turrets/cameras in to allies. Failure makes hurt go, "Ow!"
The most unique things are the complex story and the amazing water graphics.
Combat
Every non-wrench weapon has three ammo types. For example, the machine gun has standard rounds, anti-personnel rounds (better against people) and anti-armor rounds (better against machines). Scattered "Power To The People" upgrade stations can each be used once to increase a chosen weapon effectiveness.
Genetic splicing gives the player a range of super powers that don't use ammo, but something called Eve. You can shoot ice, fire, lightning, toss objects around,summon bees... there's some variety here. Like ammo types, different enemies are weak or strong against different attacks.
Many plasmids are not "attack spells", but help with hacking, nutrition, damage reduction, etc. So, some are always on, and other happen per click and use Eve. Capeesch?
Final Thoughts
I gave this game away after I played it the first time, because I discovered that only using the wrench, with power-ups, makes everything cake. Also, I could not see well enough to fully appreciate the phenomenal water effects. So, if you're going to play this, try to NOT use only the wrench, and it will be more challenging and fun. It really is a very attractive game from 2007. If you're still reading and at all interested watch the first six minutes or so of the game in this video (the last four minutes in this are not necessary) http://www.youtube.com/watch?v=ZgDEh3UN404
A sequel came out in the last few months, returning to the underwater city. BioShock 2 contains DLC, mostly for the platforms. PC players currently cannot play some of the DLC, but programmers, we are told, are working on it. Reviewers give it good scores, and it's only thirty bucks for the base game. I have heard (not read, because I haven't looked in to it yet) that the sequel is not beatable if the player has any color blindness. If so, that counts me out.
Anyway, the original is a decent game. It won some game of the year awards, and I'm not sure it's THAT good, but it's not bad. You want something to do for a week or so, give it a shot.
Friday, October 15, 2010
Fallout 3 Review
Game: Fallout 3
Year: 2008
Company: dev. Bethesda Game Studios
pub. Bethesda SoftWorks, ZeniMax Media
Engine: Gamembryo
Type: RPG Shooter
What I Paid: $0, Christmas/birthday present for '09
Plot
200 years have passed since nuclear war. You have lived your entire life in a safe undergoud community known as a vault. When you are nineteen, your father leaves the vault unexpectadly. At the same time, giant mutated cockroaches invade the vault. You leave the vault in search of your father, and thus learn about the Capitol Wasteland in all of its super-mutant, zombie-dwelling, bandit-infested, irradiated glory.
General Comments
I grew up in the 90's. My favorite Nintendo games were those by Square and Enix. I also spent time playing Doom, Duke Nukem 3D, and pretty much any other shooter on the PC. So, a marriage of the two genres appeals to me.
That being said, this is the best combination so far. Similar elements as those in Elder Scrolls IV: Oblivion (also by Bethesda) and the Deus Ex franchise, but more streamlined and intuitive.
A word about the Gamebryo engine, it sucks. It looks alright, but crashes often, making hard saving a priority. It also has some glitches that can, at times, disallow further progress
Audio
Voice actors include Liam Neeson and Malcolm McDowell. By which I mean, holy shit!
There are also a few different in-game radio stations that the player can listen to on the go. These play music, help cement the feel of the world, and sometimes report on the player's activities.
What is Unique?
This game is very open. You can ignore the main plot altogether and wander about the Capitol Wasteland, looting, fighting, and taking up any of the huge amount of side quests.
Players can choose how to build their character, whether they like sneaking around, guns a' blaizin', hacking computers, whatever.
Fallout 3 also has a karma system. You can be good, neutral, or evil, depending on your actions. Karma status then, in turn, influences dialog and choice of sidekicks.
The range of ways to get through quests yearns for multiple run-throughs. The first time I played it took about sixty hours. Every time I play I find something new I hadn't found before. Tons of gametime.
Combat
Combat is, generally, not that difficult. At any time, you can access the menu and use any number of healing items, change weapons, or repair equipment.
Right mouse button zooms for guns, and blocks for melee. Fire and reload. One thing that may be new to you though, is that weapons and armor degrade with use and have to be repaired or become useless eventually.
Fallout 3 introduces the VATS combat system, which is a unique alternative. VATS combat pauses the game, and shows you what percentage chance you have to hit various parts of an enemy's body. Depending on how many Action Points you have (and on how many such point a weapon uses), you can, for example, have your character shoot the enemy three times in the torso. If you are out of Action Points, you have to get back to normal combat until they recharge. The VATS system means, that people who are completely new to shooters can still play this game and have a good time.
If you like to sneak around, you deal extra damage to enemies that didn't see you coming.
The number of weapons is staggering.
Some of the sidekicks are basically indestructible.
Down-Loadable Content (DLC)
Broken Steel- Ups the level cap by five and stretches the main story.
The PItt- This is a decent-length addition that involves Pittsburgh steel mill slavery and the struggle for revolution. Or not. Either way you want to do it.
Mothership Zeta- Fantastic. The audio tapes really add some great horror to this. Oh, you get abducted and fight aliens. Your allies include a samurai, a cowboy, and a little girl.
Point Lookout- This is the lamest of the DLC. A tribe of hippie stoners are convinced by a brain in a jar to attack a particular zombie, near an abandoned amusement park, in a swamp. Also, there are violent hillbillies..
Operation Anchorage- This is the shortest of the DLC. It allows for the best armor in the game, and shows some of the pre-war world. Gameplay is different in this because, it being a simulation, you don't have your usual inventory.
Final Thoughts
If you like shooters, you should try this game. If you like RPGs, you should try this game. If you like games, you should try this game. It won game-of-the-year awards for a reason.
Fallout: New Vegas is due out next week. It's also built on the Gamebryo engine (hopefully with less bugs) and has a few improvements in gameplay you can check out in the E3 video. A notable difference is that New Vegas is not being developed by Bethesda, but by Obsidian, the original creators of the Fallout franchise.
Year: 2008
Company: dev. Bethesda Game Studios
pub. Bethesda SoftWorks, ZeniMax Media
Engine: Gamembryo
Type: RPG Shooter
What I Paid: $0, Christmas/birthday present for '09
Plot
200 years have passed since nuclear war. You have lived your entire life in a safe undergoud community known as a vault. When you are nineteen, your father leaves the vault unexpectadly. At the same time, giant mutated cockroaches invade the vault. You leave the vault in search of your father, and thus learn about the Capitol Wasteland in all of its super-mutant, zombie-dwelling, bandit-infested, irradiated glory.
General Comments
I grew up in the 90's. My favorite Nintendo games were those by Square and Enix. I also spent time playing Doom, Duke Nukem 3D, and pretty much any other shooter on the PC. So, a marriage of the two genres appeals to me.
That being said, this is the best combination so far. Similar elements as those in Elder Scrolls IV: Oblivion (also by Bethesda) and the Deus Ex franchise, but more streamlined and intuitive.
A word about the Gamebryo engine, it sucks. It looks alright, but crashes often, making hard saving a priority. It also has some glitches that can, at times, disallow further progress
Audio
Voice actors include Liam Neeson and Malcolm McDowell. By which I mean, holy shit!
There are also a few different in-game radio stations that the player can listen to on the go. These play music, help cement the feel of the world, and sometimes report on the player's activities.
What is Unique?
This game is very open. You can ignore the main plot altogether and wander about the Capitol Wasteland, looting, fighting, and taking up any of the huge amount of side quests.
Players can choose how to build their character, whether they like sneaking around, guns a' blaizin', hacking computers, whatever.
Fallout 3 also has a karma system. You can be good, neutral, or evil, depending on your actions. Karma status then, in turn, influences dialog and choice of sidekicks.
The range of ways to get through quests yearns for multiple run-throughs. The first time I played it took about sixty hours. Every time I play I find something new I hadn't found before. Tons of gametime.
Combat
Combat is, generally, not that difficult. At any time, you can access the menu and use any number of healing items, change weapons, or repair equipment.
Right mouse button zooms for guns, and blocks for melee. Fire and reload. One thing that may be new to you though, is that weapons and armor degrade with use and have to be repaired or become useless eventually.
Fallout 3 introduces the VATS combat system, which is a unique alternative. VATS combat pauses the game, and shows you what percentage chance you have to hit various parts of an enemy's body. Depending on how many Action Points you have (and on how many such point a weapon uses), you can, for example, have your character shoot the enemy three times in the torso. If you are out of Action Points, you have to get back to normal combat until they recharge. The VATS system means, that people who are completely new to shooters can still play this game and have a good time.
If you like to sneak around, you deal extra damage to enemies that didn't see you coming.
The number of weapons is staggering.
Some of the sidekicks are basically indestructible.
Down-Loadable Content (DLC)
Broken Steel- Ups the level cap by five and stretches the main story.
The PItt- This is a decent-length addition that involves Pittsburgh steel mill slavery and the struggle for revolution. Or not. Either way you want to do it.
Mothership Zeta- Fantastic. The audio tapes really add some great horror to this. Oh, you get abducted and fight aliens. Your allies include a samurai, a cowboy, and a little girl.
Point Lookout- This is the lamest of the DLC. A tribe of hippie stoners are convinced by a brain in a jar to attack a particular zombie, near an abandoned amusement park, in a swamp. Also, there are violent hillbillies..
Operation Anchorage- This is the shortest of the DLC. It allows for the best armor in the game, and shows some of the pre-war world. Gameplay is different in this because, it being a simulation, you don't have your usual inventory.
Final Thoughts
If you like shooters, you should try this game. If you like RPGs, you should try this game. If you like games, you should try this game. It won game-of-the-year awards for a reason.
Fallout: New Vegas is due out next week. It's also built on the Gamebryo engine (hopefully with less bugs) and has a few improvements in gameplay you can check out in the E3 video. A notable difference is that New Vegas is not being developed by Bethesda, but by Obsidian, the original creators of the Fallout franchise.
Monday, September 20, 2010
Should-Play PC Shooters
I have made a list of PC shooters that I would highly recommend to anyone at all interested in the genre. In no particular order:
Fallout 3
This game is really the culmination of the FPS RPG genre. There are many different ways to play through the game, lots of different weapons, very long gameplay, good voice acting that includes Liam Neeson, and above all, a fifties-era mentality in a post apocalyptic world. Did I mention the forty-foot tall, anti-communist Freedom Prime robot? Good times.
Quake
One of the first non-spite shooters, but that's not why it made the list. Quake is engagingly difficult, any enemy can kick your ass. The most common enemy has a grenade launcher and a chainsaw. With a loosely Lovecraft-based story and various traps to keep you on your toes, this game aged well.
Prey
Fantastic storytelling and voice acting, Art Bell, and gobs of creativity. You'll be walking on floors, wall, and ceilings; gravity is not constant. Oh, and the composer for the music has won awards, as he should. The music really helps to make this a very evocative, powerful game.
Unreal Tournament 2004
This has the most game types of any Unreal Tournament game. While the single player campaign isn't too thrilling, the Instant Action and multiplayer options are great. This is the easiet game to LAN I have ever played. Bots are easy to adjust, and there are lots of fan-made maps in addition to those that come with the game. Also, this is one of the most stable game engines I have ever encountered.
Half-Life
This game has a good length, and a great story that has led to a franchise. This is a game that really went after secondary fire with a vengeance. I've played through this game at least twenty times, and I still like it.
Doom 3
If you've never played this before, Doom 3 has jump scares that'll, well, make you jump. As much as able, while sitting. The PDA functions of this make it more realistic and immersive. The attention to darkness keeps players on their toes (I DO NOT recommend the flashlight patch if you want to get the whole experience). Overall, an intense shooter with great visual effects and a solid story.
Halo : Combat Evolved (the first Halo game)
This is the first of the Halo franchise, and, apparently, has the most solid story. Game length is decent, there are many intense firefights, and the voice of Master Chief is none other than Steve Downs, Chicago classic rock station The Drive's very own deejay! The story in this game is awesome, and the soundtrack is memorable.
Half-Life 2
For those that didn't play the first Half-Life, this has little to do with that! So it's easy to just jump right in to this game. There is a fantastic story and very well developed characters. The graphics were ground-breaking and are still good. It's easy to lose track of time will playing this.
For anyone wondering why Doom, Wolfenstein, etc are not on here, have you played them recently? I played Doom all the time back in the day, because there was nothing else to do. I played it a few months ago, and it was more of a chore than a fun time.
Fallout 3
This game is really the culmination of the FPS RPG genre. There are many different ways to play through the game, lots of different weapons, very long gameplay, good voice acting that includes Liam Neeson, and above all, a fifties-era mentality in a post apocalyptic world. Did I mention the forty-foot tall, anti-communist Freedom Prime robot? Good times.
Quake
One of the first non-spite shooters, but that's not why it made the list. Quake is engagingly difficult, any enemy can kick your ass. The most common enemy has a grenade launcher and a chainsaw. With a loosely Lovecraft-based story and various traps to keep you on your toes, this game aged well.
Prey
Fantastic storytelling and voice acting, Art Bell, and gobs of creativity. You'll be walking on floors, wall, and ceilings; gravity is not constant. Oh, and the composer for the music has won awards, as he should. The music really helps to make this a very evocative, powerful game.
Unreal Tournament 2004
This has the most game types of any Unreal Tournament game. While the single player campaign isn't too thrilling, the Instant Action and multiplayer options are great. This is the easiet game to LAN I have ever played. Bots are easy to adjust, and there are lots of fan-made maps in addition to those that come with the game. Also, this is one of the most stable game engines I have ever encountered.
Half-Life
This game has a good length, and a great story that has led to a franchise. This is a game that really went after secondary fire with a vengeance. I've played through this game at least twenty times, and I still like it.
Doom 3
If you've never played this before, Doom 3 has jump scares that'll, well, make you jump. As much as able, while sitting. The PDA functions of this make it more realistic and immersive. The attention to darkness keeps players on their toes (I DO NOT recommend the flashlight patch if you want to get the whole experience). Overall, an intense shooter with great visual effects and a solid story.
Halo : Combat Evolved (the first Halo game)
This is the first of the Halo franchise, and, apparently, has the most solid story. Game length is decent, there are many intense firefights, and the voice of Master Chief is none other than Steve Downs, Chicago classic rock station The Drive's very own deejay! The story in this game is awesome, and the soundtrack is memorable.
Half-Life 2
For those that didn't play the first Half-Life, this has little to do with that! So it's easy to just jump right in to this game. There is a fantastic story and very well developed characters. The graphics were ground-breaking and are still good. It's easy to lose track of time will playing this.
For anyone wondering why Doom, Wolfenstein, etc are not on here, have you played them recently? I played Doom all the time back in the day, because there was nothing else to do. I played it a few months ago, and it was more of a chore than a fun time.
Tuesday, September 7, 2010
Legendary Review
Game: Legendary
Year: 2008
Company: dev. Spark Unlimited, pub. Gamecock Media Group et al
Engine: Unreal Engine 3
Type: First-Person Shooter
What I Paid: $0. Came free with my DVD drive
Plot
In Legendary, you are a thief that tries to steal Pandora's box and inadvertently opens it, spilling all sorts of monsters out in to the world. The bad guys want to control the creatures and use them to rule the world. The good guys want to destroy the box. So while you're getting shot at by the bad guys, you're also dealing with werewolves, fire drakes, minotaurs and so on. The ending is cool.
General Comments
Spark Unlimited was founded by people that had worked on the Medal of Honor franchise. They have only developed three games, the most well known a Call of Duty title.
Unfortunately, lack of attention to detail ruin the game. There are NPCs that can be walked through. If you swing your axe at them, it sounds just like when you hit concrete. There are a couple of simple puzzles, but they're so non-intuitive they're just frustrating.
What is Unique?
The combination of modern times with mythological monsters is cool, and the monsters look great. The boss fights are epic. While fighting normal enemies and trying to activate scattered machinery, a golem is punching holes through buildings and trying to step on you. A kraken knocks down Big Ben before you get to pummel it with rockets.
Combat
You get an axe, and two guns, similar to FEAR and other titles. This game uses check-point saving, so no quick saves. Though there are probably a dozen or so different kinds of enemies, there seem to be more werewolves than anything else. Chopping their heads off actually gets to be tedious. There are about half a dozen weapons, and they do not adhere to the "equal, but differently useful" philosophy. Lack of ammo limits use of the most powerful weapons.
Legendary has a simple magic system. You kill monsters, you get energy. This can be used to push enemies (not very useful) and to heal yourself. There are no med kits. Killing humans does not give you energy.
Final Thoughts
Some copies of this (such as mine) have a fatal coding error that makes it impossible to reach the last area and beat the game. There is no patch for this, and starting from an earlier save or starting over entirely is ineffective. This and other things that should have been addressed by play testers make the cool story and nice graphics crash and burn. I would not recommend paying money for this game.
Spark Unlimited is currently working on their fourth game. There are currently no details. Hopefully, they will learn from their mistakes.
Year: 2008
Company: dev. Spark Unlimited, pub. Gamecock Media Group et al
Engine: Unreal Engine 3
Type: First-Person Shooter
What I Paid: $0. Came free with my DVD drive
Plot
In Legendary, you are a thief that tries to steal Pandora's box and inadvertently opens it, spilling all sorts of monsters out in to the world. The bad guys want to control the creatures and use them to rule the world. The good guys want to destroy the box. So while you're getting shot at by the bad guys, you're also dealing with werewolves, fire drakes, minotaurs and so on. The ending is cool.
General Comments
Spark Unlimited was founded by people that had worked on the Medal of Honor franchise. They have only developed three games, the most well known a Call of Duty title.
Unfortunately, lack of attention to detail ruin the game. There are NPCs that can be walked through. If you swing your axe at them, it sounds just like when you hit concrete. There are a couple of simple puzzles, but they're so non-intuitive they're just frustrating.
What is Unique?
The combination of modern times with mythological monsters is cool, and the monsters look great. The boss fights are epic. While fighting normal enemies and trying to activate scattered machinery, a golem is punching holes through buildings and trying to step on you. A kraken knocks down Big Ben before you get to pummel it with rockets.
Combat
You get an axe, and two guns, similar to FEAR and other titles. This game uses check-point saving, so no quick saves. Though there are probably a dozen or so different kinds of enemies, there seem to be more werewolves than anything else. Chopping their heads off actually gets to be tedious. There are about half a dozen weapons, and they do not adhere to the "equal, but differently useful" philosophy. Lack of ammo limits use of the most powerful weapons.
Legendary has a simple magic system. You kill monsters, you get energy. This can be used to push enemies (not very useful) and to heal yourself. There are no med kits. Killing humans does not give you energy.
Final Thoughts
Some copies of this (such as mine) have a fatal coding error that makes it impossible to reach the last area and beat the game. There is no patch for this, and starting from an earlier save or starting over entirely is ineffective. This and other things that should have been addressed by play testers make the cool story and nice graphics crash and burn. I would not recommend paying money for this game.
Spark Unlimited is currently working on their fourth game. There are currently no details. Hopefully, they will learn from their mistakes.
Sunday, September 5, 2010
Another Dragon Deck
straight red, type one, sixty cards. a bit of an improvement over the last one, i'd say.
4 kilnmouth dragon
4 two-headed dragon
4 rimescale dragon
2 Hellkite Charger
2 Furnace Dragon
4 Dragonspeaker Shaman
4 Urza's Incubator
4 seething song
4 Rite of Flame
2 Browbeat
2 Glacial Crevasse
4 Crucible of Fire
20 snow covered mountain
I'd also like to say that, based on the spoiler so far, Scars of MIrrodin looks pretty freakin' badass.
4 kilnmouth dragon
4 two-headed dragon
4 rimescale dragon
2 Hellkite Charger
2 Furnace Dragon
4 Dragonspeaker Shaman
4 Urza's Incubator
4 seething song
4 Rite of Flame
2 Browbeat
2 Glacial Crevasse
4 Crucible of Fire
20 snow covered mountain
I'd also like to say that, based on the spoiler so far, Scars of MIrrodin looks pretty freakin' badass.
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