Game: Doom and Doom 2: Hell on Earth
Year (s): 1993 and 1994
Company: dev. id Software
pub. many
Engine: id Tech 1
Type: FPS
What I paid: 0, present
Game Time: varies by difficulty, familiarity with levels, and percentage completion
Plot
Doom: Facilities located on the moons of Mars are researching teleportation. Demons invade through portals. You are a space marine. You were left to guard the ship. Your comrades went forth and died. Now it's just you with a pistol.
Doom 2: Demons invaded Earth! You have to save humanity and go to the other side to stop the invasion.
General Comments
I'm writing about these because:
1. It's the start of a franchise, and the break of id with Apogee
2. They are iconic
This game came out the same time as the Apogee-published Blake Stone series. As a result, Blake Stone did not do as well. id had worked with Apogee on Wolfenstein, but for Doom, they were not together. Both Doom and Blake Stone had a shareware version that featured the first episode.
Graphically, this added "vertical" to the shapes geometry established via Wolfenstein. Note, this has only 90 degree angles, and while you can fall, you cannot jump. Animation is still sprite-based. Aside from doors and the end-level swich to throw, Doom/Doom 2 had other buttons to operate elevators, bridges, etc.
Audio
Midi music!
What is Unique?
This has a SLIGHT edge over Wolfenstein's "You're in a prison cell! Nazis!" plot.
Combat
It's not very revolutionary in combat, because it's setting the basics for combat for further games. As compared to Wolfenstein, it introduces different ammo types. And a chainsaw.
Actual fighting isn't very hard, with some strafing and running all the time. Most enemy projectiles are slow and easily dodged.
Final Thoughts
This was a great game for the time. Some Doom 2 levels (Barrels o' Fun, Gotcha, Tricks and Traps) are still fun to play. Mostly, these are not as engaging as what we have come to expect, and as such, are more of a chore to play than they seemed at the time. I would only recommend these out of nostalgia.
Tuesday, December 14, 2010
Tuesday, December 7, 2010
Unreal Tournament 2004 Review
Game: Unreal Tournament 2004 (UT2K4)
Year: ...2004
Company: dev. Epic Games, Digital Extremes
pub. Atari, MacSoft, Midway
Engine: Unreal Engine 2.5
Type: FPS with multiplayer emphasis
What I Paid: $20 (?) on eBay
Game Time: as long as you want
A Bit of Explanation
The second of the Unreal Tournament games was UT 2003. It was titled as such because Epic thought to imitate sports games in releasing similar games annually. Thus, UT2K3 used the Unreal Engine 2, and UT2K4 uses Unreal Engine 2.5. These two titles have many similarities and share several maps. As such, they are considered together to be "Unreal Tournament 2," justifying the most recent 2007 UT title to be called Unreal Tournament 3.
The Engines
Unreal Engine 2 and 2.5 are used in a whopping 80+ games, including the BioShock franchise, Tom Clancy's Splinter Cell games, Red Orchestra, and the upcoming Duke Nukem Forever. I suspect Epic may make more via licensing than by selling games. Non-game simulations also used these engines. From Wikipedia, "Until October 2007, more than 500 companies had an Unreal Engine 2 Runtime Licenses."
Lighting, water, and particle effects are decent for the time. Everything is a little blocky, but you have to remember, this is BEFORE Source and id Tech 4 redefined expectations.
Game Types
With both a single player ladder campaign and ELEVEN built-in multiplayer game types (custom maps allow even more types, like Vehicle Capture the Flag), this has the most variety of any UT title.
This is by far the easiest game to LAN that I have ever played.
Mods and User-Created Content
In addition to coming with a variety of game-altering mutators, a slew of custom created mutators were created. The most notable was the "RPG mod," which allows all characters to level up, gaining different bonuses as they kick ass.
Gobs of custom maps exist, most of them suck. The best custom assault maps I've found are the half-hour, vehicles everywhere Confexia map, and a hard-to-find map called Utopia.
Horsehell Commons is a good Vehicle Capture the Flag map, also, one that starts with A that I do not currently have.
Final Comments
UT2K4 might not be the prettiest game out there, but it's definitely worth the price for the amount of content. I've probably played this more than any other shooters I currently own.
Unreal Tournament 4, which will use a new engine, is planned to come out along with the next generation of consoles (PS 4, Wii 2, etc) so it will probably be a couple more years before we see another Unreal title.
Year: ...2004
Company: dev. Epic Games, Digital Extremes
pub. Atari, MacSoft, Midway
Engine: Unreal Engine 2.5
Type: FPS with multiplayer emphasis
What I Paid: $20 (?) on eBay
Game Time: as long as you want
A Bit of Explanation
The second of the Unreal Tournament games was UT 2003. It was titled as such because Epic thought to imitate sports games in releasing similar games annually. Thus, UT2K3 used the Unreal Engine 2, and UT2K4 uses Unreal Engine 2.5. These two titles have many similarities and share several maps. As such, they are considered together to be "Unreal Tournament 2," justifying the most recent 2007 UT title to be called Unreal Tournament 3.
The Engines
Unreal Engine 2 and 2.5 are used in a whopping 80+ games, including the BioShock franchise, Tom Clancy's Splinter Cell games, Red Orchestra, and the upcoming Duke Nukem Forever. I suspect Epic may make more via licensing than by selling games. Non-game simulations also used these engines. From Wikipedia, "Until October 2007, more than 500 companies had an Unreal Engine 2 Runtime Licenses."
Lighting, water, and particle effects are decent for the time. Everything is a little blocky, but you have to remember, this is BEFORE Source and id Tech 4 redefined expectations.
Game Types
With both a single player ladder campaign and ELEVEN built-in multiplayer game types (custom maps allow even more types, like Vehicle Capture the Flag), this has the most variety of any UT title.
This is by far the easiest game to LAN that I have ever played.
Mods and User-Created Content
In addition to coming with a variety of game-altering mutators, a slew of custom created mutators were created. The most notable was the "RPG mod," which allows all characters to level up, gaining different bonuses as they kick ass.
Gobs of custom maps exist, most of them suck. The best custom assault maps I've found are the half-hour, vehicles everywhere Confexia map, and a hard-to-find map called Utopia.
Horsehell Commons is a good Vehicle Capture the Flag map, also, one that starts with A that I do not currently have.
Final Comments
UT2K4 might not be the prettiest game out there, but it's definitely worth the price for the amount of content. I've probably played this more than any other shooters I currently own.
Unreal Tournament 4, which will use a new engine, is planned to come out along with the next generation of consoles (PS 4, Wii 2, etc) so it will probably be a couple more years before we see another Unreal title.
Monday, December 6, 2010
Unreal Tournament
Game: Unreal Tournament
Year: 1999
Company: dev. Epic Games, Digital Extremes
pub. GT Interactive
Engine: Unreal Engine
Type: FPS with multiplayer emphasis
What I Paid: ten bucks
Game Time: from 12 hours to infinite
The Engine
Epic Games doesn't just make games, they make engines. Licensing their engines for third party use might be worth more than game sales. The first Untreal Engine was used in 25 games total, including Deus Ex, Star Trek titles, and Harry Potter titles.
Graphically, Unreal Engine was pretty comparable to other engines of the time, like id Tech 3 and the Halo engine. Which brings us to our next topic of conversation.
Competition
For multiplayer PC shooters of the time, the big players were Unreal Tournament, Quake 3: Arena (and the expansion, Team Arena), and Halo: Combat Evolved. They each have a single player campaign. Of the three, Halo has a plot and has by far the best single player experience.
For multiplayer, Unreal has six game types, Quake 3 (with Team Arena) has 7, and Halo has 7, HOWEVER, Halo is the only one that does not have computer-controlled bot support. Bots are easier to set up in Unreal than in Quake 3.
Changes from then to UT 2003/2004
Most of the weapons, with minor adjustments, carried through to later Unreal games. Two were discarded, and one was nerfed. The Ripper, that circular-saw shooting, ricochet-happy head chopper, gets eighty-sixed. The melee... whatever it is, gets replaced by the similar but easier to use shield gun. The Pulse Rifle is replaced by the nearly identical, but much weaker, Link Gun.
Some of the combatants carry on, such as Malcolm, Xan, Kragoth, Barktooth, some of the Skaarj, and a handful of other names.
And, the sniper-friendly map Facing Worlds returns later as "Face Classic."
So, Anything Else?
Well, I can leave a lot of things unsaid, because this franchise, and modes like deathmatch and CTF, are pretty well known across the board. It's a fun game, just like all the UT titles, and gives you something to kill time, with friends, or with bots. If you don't have any FPS multiplayer games, this wouldn't be my first recommendation. But if you're feeling nostalgic, it's something to do for a weekend or two.
Year: 1999
Company: dev. Epic Games, Digital Extremes
pub. GT Interactive
Engine: Unreal Engine
Type: FPS with multiplayer emphasis
What I Paid: ten bucks
Game Time: from 12 hours to infinite
The Engine
Epic Games doesn't just make games, they make engines. Licensing their engines for third party use might be worth more than game sales. The first Untreal Engine was used in 25 games total, including Deus Ex, Star Trek titles, and Harry Potter titles.
Graphically, Unreal Engine was pretty comparable to other engines of the time, like id Tech 3 and the Halo engine. Which brings us to our next topic of conversation.
Competition
For multiplayer PC shooters of the time, the big players were Unreal Tournament, Quake 3: Arena (and the expansion, Team Arena), and Halo: Combat Evolved. They each have a single player campaign. Of the three, Halo has a plot and has by far the best single player experience.
For multiplayer, Unreal has six game types, Quake 3 (with Team Arena) has 7, and Halo has 7, HOWEVER, Halo is the only one that does not have computer-controlled bot support. Bots are easier to set up in Unreal than in Quake 3.
Changes from then to UT 2003/2004
Most of the weapons, with minor adjustments, carried through to later Unreal games. Two were discarded, and one was nerfed. The Ripper, that circular-saw shooting, ricochet-happy head chopper, gets eighty-sixed. The melee... whatever it is, gets replaced by the similar but easier to use shield gun. The Pulse Rifle is replaced by the nearly identical, but much weaker, Link Gun.
Some of the combatants carry on, such as Malcolm, Xan, Kragoth, Barktooth, some of the Skaarj, and a handful of other names.
And, the sniper-friendly map Facing Worlds returns later as "Face Classic."
So, Anything Else?
Well, I can leave a lot of things unsaid, because this franchise, and modes like deathmatch and CTF, are pretty well known across the board. It's a fun game, just like all the UT titles, and gives you something to kill time, with friends, or with bots. If you don't have any FPS multiplayer games, this wouldn't be my first recommendation. But if you're feeling nostalgic, it's something to do for a weekend or two.
Friday, December 3, 2010
Borderlands Robot Revolution and New Patch
Borderlands Claptrap DLC and Newest Patch
1. Claptrap's Robot Revolution
If you've beaten the original game, you'll remember a claptrap turning in to a interplanetary ninja assassion robot. Well, in this DLC, that robot starts a claptrap uprising. Soon, claptraps are turning bandits, skags, Hyperion soldiers, and anything else in to cyborgs to fight you. A few bosses (mostly from other DLC) return in cyborg form as well.
After completing the main quest, you gain access to a bunch of loot that you can get to in about a minute after loading the game, and you can do it over, and over, and over. MUCH better than Knoxx armory raids!
Some of the achievements are collections, based on random enemy drops. I have spent at least twelve hours just killing claptraps, and still haven't earned them all.
The Robot Revolution offers about a weekend's worth of content, and it's priced around ten bucks, so it's about what one would expect. Or, it's included in the Borderlands Game of the Year edition with all DLC (fifty bucks on Steam).
2. The Newest Patch for Borderlands
...which you have probably already read about if you own Borderlands. It ups the level cap by another eight, for a maximum of 69 (or 58 if you only have the main game). The patch also levels all enemies to match you, so you'll never be overleved on a quest. Higher level enemies means better loot, so this is a good thing all around.
1. Claptrap's Robot Revolution
If you've beaten the original game, you'll remember a claptrap turning in to a interplanetary ninja assassion robot. Well, in this DLC, that robot starts a claptrap uprising. Soon, claptraps are turning bandits, skags, Hyperion soldiers, and anything else in to cyborgs to fight you. A few bosses (mostly from other DLC) return in cyborg form as well.
After completing the main quest, you gain access to a bunch of loot that you can get to in about a minute after loading the game, and you can do it over, and over, and over. MUCH better than Knoxx armory raids!
Some of the achievements are collections, based on random enemy drops. I have spent at least twelve hours just killing claptraps, and still haven't earned them all.
The Robot Revolution offers about a weekend's worth of content, and it's priced around ten bucks, so it's about what one would expect. Or, it's included in the Borderlands Game of the Year edition with all DLC (fifty bucks on Steam).
2. The Newest Patch for Borderlands
...which you have probably already read about if you own Borderlands. It ups the level cap by another eight, for a maximum of 69 (or 58 if you only have the main game). The patch also levels all enemies to match you, so you'll never be overleved on a quest. Higher level enemies means better loot, so this is a good thing all around.
Thursday, December 2, 2010
The Zero Casting Cost Deck
(edited Jan. 26)
The Zero-Casting Cost Deck- 60 cards
Zero-Cost Artifacts
(creatures)
4 Ornithopter
4 Memnite
4 Phyrexian Walker
4 Shield Sphere
(non-creature artifacts)
4 Welding Jar
4 Dark Sphere
4 Urza's Bauble
4 Mishra's Bauble
4 Tormod's Crypt
"Free" Creatures
4 Salvage Titan
Affinity Artifacts
4 Frogmite
4 Myr Enforcer
4 Tooth of Chiss-Goria
4 Scales of Chiss-Goria
Lands
4 Teetering Peaks
The Zero-Casting Cost Deck- 60 cards
Zero-Cost Artifacts
(creatures)
4 Ornithopter
4 Memnite
4 Phyrexian Walker
4 Shield Sphere
(non-creature artifacts)
4 Welding Jar
4 Dark Sphere
4 Urza's Bauble
4 Mishra's Bauble
4 Tormod's Crypt
"Free" Creatures
4 Salvage Titan
Affinity Artifacts
4 Frogmite
4 Myr Enforcer
4 Tooth of Chiss-Goria
4 Scales of Chiss-Goria
Lands
4 Teetering Peaks
Tuesday, November 16, 2010
BioShock Review
Game: BioShock
Year: 2007
Company: dev. Irrational Games et al.
pub. 2K Games
Engine: Unreal Engine 2.5 and 3 (modified)
Type: First Person Shooter (some horror and RPG elements)
What I Paid: $20 the first time (Best Buy)
$5 the second time (Halloween sale on Steam)
Game Time: about 20 hours
Plot
The game starts in 1960 with your plane crashing in the middle of the ocean. Luckily, there is a building there, with an elevator of sorts. You are transported to a city under the sea, Rapture, seperate from any government or religious influence. A place where a man is entitled the sweat of his brow. You arrive in the middle of a genetically-enhanced rebellion, and you become a pawn in the uprising.. A mid-game twist explains the main character better than a Shyamalan flick. There are two endings, depending on how you treat little girls.
General Comments
This game is visual beauty. REAL-TIME WATER REFLECTION EFFECTS. And a whale!
The good ending incorporates game-generated material with real video footage.
Why does this have survival-horror elements? Well, for much of the game, ammo is a bit scarce. There are creepy little girls with glowing eyes, and people with hooks that crawl on the ceiling, also, occassionally ghosts.
Why does this have RPG elements? There is a (limited) inventory system, some flexibility in weapon upgrades, and different avenues of genetic splicing upgrades..
Audio
There is a score that helps at key points in the plot. There are also jukeboxes that play music to enhance the atmosphere/era. Audiotape journals found throughout tell the story.
What is Unique?
Players can attempt to hack anything electric, which starts a non-shooter mini-game. Sucess opens locks, accesses uncommon vending machine items, or will turn turrets/cameras in to allies. Failure makes hurt go, "Ow!"
The most unique things are the complex story and the amazing water graphics.
Combat
Every non-wrench weapon has three ammo types. For example, the machine gun has standard rounds, anti-personnel rounds (better against people) and anti-armor rounds (better against machines). Scattered "Power To The People" upgrade stations can each be used once to increase a chosen weapon effectiveness.
Genetic splicing gives the player a range of super powers that don't use ammo, but something called Eve. You can shoot ice, fire, lightning, toss objects around,summon bees... there's some variety here. Like ammo types, different enemies are weak or strong against different attacks.
Many plasmids are not "attack spells", but help with hacking, nutrition, damage reduction, etc. So, some are always on, and other happen per click and use Eve. Capeesch?
Final Thoughts
I gave this game away after I played it the first time, because I discovered that only using the wrench, with power-ups, makes everything cake. Also, I could not see well enough to fully appreciate the phenomenal water effects. So, if you're going to play this, try to NOT use only the wrench, and it will be more challenging and fun. It really is a very attractive game from 2007. If you're still reading and at all interested watch the first six minutes or so of the game in this video (the last four minutes in this are not necessary) http://www.youtube.com/watch?v=ZgDEh3UN404
A sequel came out in the last few months, returning to the underwater city. BioShock 2 contains DLC, mostly for the platforms. PC players currently cannot play some of the DLC, but programmers, we are told, are working on it. Reviewers give it good scores, and it's only thirty bucks for the base game. I have heard (not read, because I haven't looked in to it yet) that the sequel is not beatable if the player has any color blindness. If so, that counts me out.
Anyway, the original is a decent game. It won some game of the year awards, and I'm not sure it's THAT good, but it's not bad. You want something to do for a week or so, give it a shot.
Year: 2007
Company: dev. Irrational Games et al.
pub. 2K Games
Engine: Unreal Engine 2.5 and 3 (modified)
Type: First Person Shooter (some horror and RPG elements)
What I Paid: $20 the first time (Best Buy)
$5 the second time (Halloween sale on Steam)
Game Time: about 20 hours
Plot
The game starts in 1960 with your plane crashing in the middle of the ocean. Luckily, there is a building there, with an elevator of sorts. You are transported to a city under the sea, Rapture, seperate from any government or religious influence. A place where a man is entitled the sweat of his brow. You arrive in the middle of a genetically-enhanced rebellion, and you become a pawn in the uprising.. A mid-game twist explains the main character better than a Shyamalan flick. There are two endings, depending on how you treat little girls.
General Comments
This game is visual beauty. REAL-TIME WATER REFLECTION EFFECTS. And a whale!
The good ending incorporates game-generated material with real video footage.
Why does this have survival-horror elements? Well, for much of the game, ammo is a bit scarce. There are creepy little girls with glowing eyes, and people with hooks that crawl on the ceiling, also, occassionally ghosts.
Why does this have RPG elements? There is a (limited) inventory system, some flexibility in weapon upgrades, and different avenues of genetic splicing upgrades..
Audio
There is a score that helps at key points in the plot. There are also jukeboxes that play music to enhance the atmosphere/era. Audiotape journals found throughout tell the story.
What is Unique?
Players can attempt to hack anything electric, which starts a non-shooter mini-game. Sucess opens locks, accesses uncommon vending machine items, or will turn turrets/cameras in to allies. Failure makes hurt go, "Ow!"
The most unique things are the complex story and the amazing water graphics.
Combat
Every non-wrench weapon has three ammo types. For example, the machine gun has standard rounds, anti-personnel rounds (better against people) and anti-armor rounds (better against machines). Scattered "Power To The People" upgrade stations can each be used once to increase a chosen weapon effectiveness.
Genetic splicing gives the player a range of super powers that don't use ammo, but something called Eve. You can shoot ice, fire, lightning, toss objects around,summon bees... there's some variety here. Like ammo types, different enemies are weak or strong against different attacks.
Many plasmids are not "attack spells", but help with hacking, nutrition, damage reduction, etc. So, some are always on, and other happen per click and use Eve. Capeesch?
Final Thoughts
I gave this game away after I played it the first time, because I discovered that only using the wrench, with power-ups, makes everything cake. Also, I could not see well enough to fully appreciate the phenomenal water effects. So, if you're going to play this, try to NOT use only the wrench, and it will be more challenging and fun. It really is a very attractive game from 2007. If you're still reading and at all interested watch the first six minutes or so of the game in this video (the last four minutes in this are not necessary) http://www.youtube.com/watch?v=ZgDEh3UN404
A sequel came out in the last few months, returning to the underwater city. BioShock 2 contains DLC, mostly for the platforms. PC players currently cannot play some of the DLC, but programmers, we are told, are working on it. Reviewers give it good scores, and it's only thirty bucks for the base game. I have heard (not read, because I haven't looked in to it yet) that the sequel is not beatable if the player has any color blindness. If so, that counts me out.
Anyway, the original is a decent game. It won some game of the year awards, and I'm not sure it's THAT good, but it's not bad. You want something to do for a week or so, give it a shot.
Friday, October 15, 2010
Fallout 3 Review
Game: Fallout 3
Year: 2008
Company: dev. Bethesda Game Studios
pub. Bethesda SoftWorks, ZeniMax Media
Engine: Gamembryo
Type: RPG Shooter
What I Paid: $0, Christmas/birthday present for '09
Plot
200 years have passed since nuclear war. You have lived your entire life in a safe undergoud community known as a vault. When you are nineteen, your father leaves the vault unexpectadly. At the same time, giant mutated cockroaches invade the vault. You leave the vault in search of your father, and thus learn about the Capitol Wasteland in all of its super-mutant, zombie-dwelling, bandit-infested, irradiated glory.
General Comments
I grew up in the 90's. My favorite Nintendo games were those by Square and Enix. I also spent time playing Doom, Duke Nukem 3D, and pretty much any other shooter on the PC. So, a marriage of the two genres appeals to me.
That being said, this is the best combination so far. Similar elements as those in Elder Scrolls IV: Oblivion (also by Bethesda) and the Deus Ex franchise, but more streamlined and intuitive.
A word about the Gamebryo engine, it sucks. It looks alright, but crashes often, making hard saving a priority. It also has some glitches that can, at times, disallow further progress
Audio
Voice actors include Liam Neeson and Malcolm McDowell. By which I mean, holy shit!
There are also a few different in-game radio stations that the player can listen to on the go. These play music, help cement the feel of the world, and sometimes report on the player's activities.
What is Unique?
This game is very open. You can ignore the main plot altogether and wander about the Capitol Wasteland, looting, fighting, and taking up any of the huge amount of side quests.
Players can choose how to build their character, whether they like sneaking around, guns a' blaizin', hacking computers, whatever.
Fallout 3 also has a karma system. You can be good, neutral, or evil, depending on your actions. Karma status then, in turn, influences dialog and choice of sidekicks.
The range of ways to get through quests yearns for multiple run-throughs. The first time I played it took about sixty hours. Every time I play I find something new I hadn't found before. Tons of gametime.
Combat
Combat is, generally, not that difficult. At any time, you can access the menu and use any number of healing items, change weapons, or repair equipment.
Right mouse button zooms for guns, and blocks for melee. Fire and reload. One thing that may be new to you though, is that weapons and armor degrade with use and have to be repaired or become useless eventually.
Fallout 3 introduces the VATS combat system, which is a unique alternative. VATS combat pauses the game, and shows you what percentage chance you have to hit various parts of an enemy's body. Depending on how many Action Points you have (and on how many such point a weapon uses), you can, for example, have your character shoot the enemy three times in the torso. If you are out of Action Points, you have to get back to normal combat until they recharge. The VATS system means, that people who are completely new to shooters can still play this game and have a good time.
If you like to sneak around, you deal extra damage to enemies that didn't see you coming.
The number of weapons is staggering.
Some of the sidekicks are basically indestructible.
Down-Loadable Content (DLC)
Broken Steel- Ups the level cap by five and stretches the main story.
The PItt- This is a decent-length addition that involves Pittsburgh steel mill slavery and the struggle for revolution. Or not. Either way you want to do it.
Mothership Zeta- Fantastic. The audio tapes really add some great horror to this. Oh, you get abducted and fight aliens. Your allies include a samurai, a cowboy, and a little girl.
Point Lookout- This is the lamest of the DLC. A tribe of hippie stoners are convinced by a brain in a jar to attack a particular zombie, near an abandoned amusement park, in a swamp. Also, there are violent hillbillies..
Operation Anchorage- This is the shortest of the DLC. It allows for the best armor in the game, and shows some of the pre-war world. Gameplay is different in this because, it being a simulation, you don't have your usual inventory.
Final Thoughts
If you like shooters, you should try this game. If you like RPGs, you should try this game. If you like games, you should try this game. It won game-of-the-year awards for a reason.
Fallout: New Vegas is due out next week. It's also built on the Gamebryo engine (hopefully with less bugs) and has a few improvements in gameplay you can check out in the E3 video. A notable difference is that New Vegas is not being developed by Bethesda, but by Obsidian, the original creators of the Fallout franchise.
Year: 2008
Company: dev. Bethesda Game Studios
pub. Bethesda SoftWorks, ZeniMax Media
Engine: Gamembryo
Type: RPG Shooter
What I Paid: $0, Christmas/birthday present for '09
Plot
200 years have passed since nuclear war. You have lived your entire life in a safe undergoud community known as a vault. When you are nineteen, your father leaves the vault unexpectadly. At the same time, giant mutated cockroaches invade the vault. You leave the vault in search of your father, and thus learn about the Capitol Wasteland in all of its super-mutant, zombie-dwelling, bandit-infested, irradiated glory.
General Comments
I grew up in the 90's. My favorite Nintendo games were those by Square and Enix. I also spent time playing Doom, Duke Nukem 3D, and pretty much any other shooter on the PC. So, a marriage of the two genres appeals to me.
That being said, this is the best combination so far. Similar elements as those in Elder Scrolls IV: Oblivion (also by Bethesda) and the Deus Ex franchise, but more streamlined and intuitive.
A word about the Gamebryo engine, it sucks. It looks alright, but crashes often, making hard saving a priority. It also has some glitches that can, at times, disallow further progress
Audio
Voice actors include Liam Neeson and Malcolm McDowell. By which I mean, holy shit!
There are also a few different in-game radio stations that the player can listen to on the go. These play music, help cement the feel of the world, and sometimes report on the player's activities.
What is Unique?
This game is very open. You can ignore the main plot altogether and wander about the Capitol Wasteland, looting, fighting, and taking up any of the huge amount of side quests.
Players can choose how to build their character, whether they like sneaking around, guns a' blaizin', hacking computers, whatever.
Fallout 3 also has a karma system. You can be good, neutral, or evil, depending on your actions. Karma status then, in turn, influences dialog and choice of sidekicks.
The range of ways to get through quests yearns for multiple run-throughs. The first time I played it took about sixty hours. Every time I play I find something new I hadn't found before. Tons of gametime.
Combat
Combat is, generally, not that difficult. At any time, you can access the menu and use any number of healing items, change weapons, or repair equipment.
Right mouse button zooms for guns, and blocks for melee. Fire and reload. One thing that may be new to you though, is that weapons and armor degrade with use and have to be repaired or become useless eventually.
Fallout 3 introduces the VATS combat system, which is a unique alternative. VATS combat pauses the game, and shows you what percentage chance you have to hit various parts of an enemy's body. Depending on how many Action Points you have (and on how many such point a weapon uses), you can, for example, have your character shoot the enemy three times in the torso. If you are out of Action Points, you have to get back to normal combat until they recharge. The VATS system means, that people who are completely new to shooters can still play this game and have a good time.
If you like to sneak around, you deal extra damage to enemies that didn't see you coming.
The number of weapons is staggering.
Some of the sidekicks are basically indestructible.
Down-Loadable Content (DLC)
Broken Steel- Ups the level cap by five and stretches the main story.
The PItt- This is a decent-length addition that involves Pittsburgh steel mill slavery and the struggle for revolution. Or not. Either way you want to do it.
Mothership Zeta- Fantastic. The audio tapes really add some great horror to this. Oh, you get abducted and fight aliens. Your allies include a samurai, a cowboy, and a little girl.
Point Lookout- This is the lamest of the DLC. A tribe of hippie stoners are convinced by a brain in a jar to attack a particular zombie, near an abandoned amusement park, in a swamp. Also, there are violent hillbillies..
Operation Anchorage- This is the shortest of the DLC. It allows for the best armor in the game, and shows some of the pre-war world. Gameplay is different in this because, it being a simulation, you don't have your usual inventory.
Final Thoughts
If you like shooters, you should try this game. If you like RPGs, you should try this game. If you like games, you should try this game. It won game-of-the-year awards for a reason.
Fallout: New Vegas is due out next week. It's also built on the Gamebryo engine (hopefully with less bugs) and has a few improvements in gameplay you can check out in the E3 video. A notable difference is that New Vegas is not being developed by Bethesda, but by Obsidian, the original creators of the Fallout franchise.
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