Thursday, March 3, 2011

Chex Quest Review

Game: Chex Quest
Year (s):  1996
Company:  dev.  Digital Cafe
            pub.  Digital Cafe
Engine: id Tech 1
Type:  First-Person Shooter
What I Paid: the price of a box of Chex cereal


Plot


This article turned out to be more research than recollection.  All I remembered about this game was fighting snot-enemies with an electric spork.  Turns out, there isn't much more to it.  The player assumes the role of the Chex Warrior, dispatched by the Federation of Cereals to battle the Flemoids and save a colony.  The release of Chex Quest boosted sales by over 200%, and won two advertising awards.


It's a Doom Clone


Sounds effects from Doom were modified and reused.  The first five levels of The Ultimate Doom are used in the main game, albeit with different textures/enemies/etc.  All other Ultimate Doom maps are present, but not in the story.  They must be accessed via a "map warp parameter".  These are buggy (completely invisible actual Doom enemies), and have unaltered Doom music and dead-bunny endings.


Combat

There are only two weapons: the Zorcher, and the Electric Spork.  The game is intended for all audiences, so violence, gore, and hell imagery are gone.  Concordingly, the Zorcher doesn't kill enemies, it warps them to another dimension.


Expansions / DLC


Two official sequels were developed, both of which were free downloads (not in cereal boxes).  Astoundingly, Chex Quest 3 came out in 2008.  Chex Quest 4 and other fan-created expansions abound.


Final Thoughts

An id server started hosting Chex Quest multiplayer in 2008.  Why would such a crappy game have such a cult following?  I mean, it's- hey!  The armor is a piece of Chex!  OMG LOLZ

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