Wednesday, August 29, 2012

Darksiders Review


Game:  Darksiders
Year (s):  2010
Company:  dev.  Vigil Games
pub.  THQ
Engine:  Darksiders Engine (no official engine name) using Havok physics
Type:  Third-Person Platformer, Dungeon Crawler
Metacritic Score:  83
My Score:  Hack, slash, hey!  A boomerang!

Price (as of August 29, 2012)

Regular price on Steam:  $19.99
Lowest Buy-It-Now on eBay (new, with shipping):  $12

Game Time: 38 hours first time, completionist style

Obligatory Trailer:  http://www.youtube.com/watch?v=ArHzEGeiMbg


Plot and Stuff

This is not a shooter, but it's a decent game and there's no reason not to branch out.  More info under gameplay.

War, the Horseman of the Apocalypse, hears the call of the final seal breaking.  He begins the end of the world.  Unfortunately, the last seal is still intact.  The war between angels and demons renders humanity extinct, and everyone is after War, the fall guy.  War sets out not to prove his innocence, but to take vengeance on any that played a part in his frame-up.


Engine

Engine looks fine.  Nothing new.  I had a problem with recognition of achievements, but I'm not sure if that was a fault of the engine or a problem with Steam.


Combat/Gameplay

Darksiders is, essentially, a Zelda type of game.  In each area, you find an item necessary to progress and continue to the next dungeon.  There are some simple puzzles.

Combat is inspired by God of War.  Three different weapons are present, with a variety of moves for each that can be strung together in combos.  "Wrath" abilities add further means of attack, as do several of the items found in dungeons.

Parts of the game are a huge pain.  You might need to put it aside for a few days at some points.  


Expansions / DLC / Sequels

Darksiders 2 came out in August of this year.  The player takes on the role of the horseman Death.


Final Thoughts

If you ever played Zelda anything and though, "I wish this was absurdly violent," then this one is for you.

Monday, August 13, 2012

Tomb Raider: Anniversary


Game:  Tomb Raider Anniversary
Year (s):  2007
Company:  dev.  Crystal Dynamics, Buzz Monkey                                       Software, Nixxes Software
                  pub.  Eidos Interactive
Engine: Crystal Engine
Type:  Third-Person Gymnastics with occasional                        gunplay
Metacritic Score:  83
My Score:  Hey, a remake of an average game!.

Price (as of July 31, 2012)

Regular price on Steam:  $9.99
Lowest Buy-It-Now on eBay (new, with shipping):  ~$8



What is It?

Tomb Raider: Anniversary is a re-skinned version of the original Tomb Raider, released ten years afterwards. 

Graphics are superior to the original, but not competitive at release.  They look like something that came out around 2004, not 2007. 

Gameplay is virtually identical to what I remembered, which isn't a good thing.  All the jumping, vaulting, and other acrobatics require clumsy key combinations.  I couldn't get the hang of basic things like dodging. 


Expansions / DLC / Sequels

There are a number of games in the franchise, along with a few movies.  I can't recommend any of the other games because I haven't played them. 


Final Thoughts

The first Tomb Raider was known perhaps more for having a nude patch that for its merits as a game.  I got this for the nostalgia value, but the messy controls caused me to quickly lose interest.  Pass on this one.