Sunday, November 11, 2012
Killing Floor Review
Game: Killing Floor
Year (s): 2009
Company: dev. Tripwire Interactive
pub. Tripwire Interactive
Engine: Unreal Engine 2.5 (modified)
Type: Survival Horror, Shooter, Multiplayer oriented
Viewpoint: First-Person
Metacritic Score: 72
My Score: Mindless killing spree on easy! Too hard to survive on harder modes.
Price (as of November 11, 2012)
Regular price on Steam: $19.99
Lowest Buy-It-Now on eBay (new, with shipping): $15
Obligatory Trailer: http://www.youtube.com/watch?v=gKUb8KSZVPY
Plot
Zombies (known in this as specimens) are running amok. Kill 'em all. There is no campaign mode, no real dialogue, and no story here.
Save System
Manual Save? No
Quck Save? No
Auto Save? No
Checkpoint Save? No
Either you survive all the waves on a level, or you die and go back to the level selection screen.
Combat/Gameplay
There are a handful of character classes, each with their preferred weapon class. While you can use any weapons you like, if you focus on one you can gain permanent perks that make you better at that class. Anyone can weld doors shut or heal teammates, but engineers and medics weld and heal the best, respectively.
While difficulty and number of waves can be adjusted, there is only one game type. Survive a wave, try to get to the store for better gear (you have only a short time to reach it), and then repeat.
With 200 achievements, Killing Floor could fill a lot of time for completionist gamers.
Expansions / DLC / Sequels
There are a number of DLC that add maps and character skins. If you like the base game, everything Killing Floor goes on sale fairly regularly.
Final Thoughts
I figured this would be a knock-off of Left 4 Dead, but it's not great. The perk system is really interesting, but no story and only one game type is tedious. Easy mode lives up to its name, while anything else is impossible for an un-perked solo play. This may be one of those games that flops alone but shines with others, but I'm not enough impressed to recommend it.
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