Monday, March 4, 2013
Section 8: Prejudice
Game: Section 8: Prejudice
Year (s): 2011
Company: dev. TimeGate Studios
pub. TimeGate Studios
Engine: Unreal Engine 3
Type: Shooter, multiplayer oriented
Viewpoint: Third-person
Metacritic Score: 77
My Score: Not worth it.
Price (as of March 3, 2013)
Regular list price on Steam: $14.99
Lowest Buy-It-Now on eBay (new, with shipping): Not applicable, no physical copies exist.
Game Time: About five hours on normal for the campaign.
Obligatory Trailer: https://www.youtube.com/watch?v=4j_t_HfLSBs
See Also
Section 8 Review: http://fpsandmtg.blogspot.com/2012/02/section-8-review.html
(plot omitted from this review due to its lameness)
Save System
Manual Save? No
Quck Save? No
Area Load Save? Yes
Checkpoint Save? Yes
Combat/Gameplay
Team-based combat, deployable objects, jet packs, and alternate loadouts. In a nutshell, the same thing as the first, except the campaign is half the length. The AI is so poor that bots on my team were constantly walking right in to my line of fire or throwing grenades at my feet.
The only new (and cool) aspects of this are a cool aiming toy and the adoption of a checkpoint save system.
Expansions / DLC / Sequels
A few DLC exist offering additional maps to play.
Final Thoughts
The CEO of TimeGate is giving a motivational speech to get the team excited about their work. "Okay guys, it's time to turn things up! I want more reviewers praising our games as mediocre, adequate, and okay! Remember our slogan, it's not good, it's JUST GOOD ENOUGH! Go team!"
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