Friday, February 14, 2014

RAGE: The Scorchers DLC Review





RAGE: The Scorchers DLC


The Scorchers!


The Scorchers is the one and only DLC for RAGE. No more have been announced.


The Scorchers are a tribe of bandits that were cut from the original game. A handful of new locations are added in order to combat the Scorcher threat, adding a few hours of gameplay. Each bandit clan is unique, and the Scorchers distinguish themselves with heavy flamethrower guys, short distance jet pack maneuvers, and a flying gunship boss.


The Scorchers DLC introduces a new and difficult armored mutant, and a new Bash TV set of arenas. The player gets a nailgun (in homage of Quake) with alternate ammo or rebar (usually a one hit kill) and railgun. Railgun ammo/mode shows targets through walls, and the shots pass through walls, multiple enemies, whatever. After completing The Scorchers, you get a house in Wellspring with trophies for achieving certain things in the current game, as well as personal access to two minigames.


Two new minigames (roulette and five-card draw) are introduced at a new location in Wellspring. That about wraps up the additional content of the DLC.


But not quite. This DLC wasn't just new content, it also did a few things to address complaints. For one, after you beat the game, you can keep playing and complete unfinished sidequests. Makes sense. People complained that Nightmare difficulty wasn't hard enough, so that brings us to our last topic:


ULTRA NIGHTMARE


There's an achievement for beating the campaign on ultra nightmare, so I had to give it a go. It was a learning process. Initially, 2-3 hits= death. I learned to take cover all the time. Bandit vehicles are more aggressive and use quick-use shields. At a pretty early stage, my vehicle was out of ammo, on the verge of exploding, and I went and explored a sewer because that's what I would normally do. I ran out of ammo in the sewer and punched the last half-dozen mutants to death before emerging to call for a tow.


After some armor and health upgrades, things were easier, but never easy. Enemies deal more damage, are more accurate, and take more shots to kill. The player is easier to kill and less accurate with every weapon. That headshot you had lined up? Good luck with that.


The Scorchers adds no new races or vehicles, but Ultra Nightmare makes Time Trials essentially impossible. After running nearly perfect races with a pimped-out dune buggy, I was nowhere close to the new time trial limits. I failed to complete any time trials on this setting.


The Scorchers DLC adds a few hours or new gameplay for fans, and a new difficulty level for those looking for a challenge. If you already like RAGE, it's a cheap addition to the experience.












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