Tuesday, June 3, 2014
Dream Halls Deck
Years ago, when Dream Halls was banned and 40 card decks were legal, I had blue and red deck. After I got Dream Halls out, I'd discard cards with madness to cast Searing Wind and Time Stretch. It was an ok deck, though it had no defenses. The most fun was when I cast two or three Time Stretches in a row.
Recently, I remade the blue and red deck up to sixty cards. I used Enter the Infinite instead of Time Stretch. If I got Enter the Infinite in my hand, I won, but it wasn't fun. If I didn't cast Enter the Infinite, the deck did very little.
After taking another look at things that cost eight mana or more, I've decided to go with black and blue. This allowed for me to use Army of the Damned, which I will probably never use in anything else. I have some beefy creatures and sexy card drawing, and black of course has the generic tutors. An unintended result of picking cards I liked was that I will utilize cards that are only great if you cast them from your hand (the Myojin, Hypnox, Dread Cacodemon).
I don't quite have all the cards, but I will soon. I think this will be a fun deck. If it's too abusive, I'll take out the Cacodemons for more Hypnoxes, or something. Lots of room to work with.
Here's the proposed decklist:
Dream Halls
60-Card Format
Black, Blue
4 Dream Halls
4 Rhystic Study
4 Baleful Strix
4 Shadowmage Infiltrator
2 tutors
4 Dread Cacodemon
3 Army of the Damned
2 Rise of the Dark Realms
1 Hypnox
1 Myojin of Night's Reach
1 Myojin of Seeing Winds
2 Jhessian Zombies
4 Blood Pet
4 Basal Thrull
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