Sunday, September 22, 2013
BioShock Infinite Review
Game: BioShock Infinite
Year (s): 2013
Company: dev. Irrational Games
pub. 2K
Engine: Unreal Engine 3
Type: Shooter with some RPG elements
Viewpoint: First
Metacritic Score: 94
My Score: 7 out of 10
Price (as of September 23, 2013)
Regular list price on Steam: $40
Lowest Buy-It-Now on eBay (new, with shipping): $20
My Game Time: 22 hours first time on normal (may be inflated due to being paused for long periods)
Obligatory Trailer: http://www.youtube.com/watch?v=qjer5bs8WLc
See Also
BioShock Review: http://fpsandmtg.blogspot.com/2010/11/bioshock-review.html
BioShock 2 Review:
http://fpsandmtg.blogspot.com/2012/07/bioshock-2-review.html
The Good
BioShock Infinite starts out with the player traveling to the city of Columbia. In the early 1900's, Columbia is a marvel that floats on balloons and has great steampunk technologies. The player explores this fantastic setting for a bit, then the authorities start attacking him for reasons unknown (for almost the entire game). The first taste of the game reminded me of City 17, and the graphics are solid. Very Compelling Setting.
Combat controls are steamlined, and hitting a button tells you where to go if you get lost.
The Bad
I got bored with combat. Initially, you're murdering the police, and that's unsettling. Eventually, you're killing every faction of the city. If you run low on ammo, The Girl gives you more, so combat is pretty easy. If you die, you respawn, further simplfying things. The sniper rifle is best, as most areas are wide open. I found the Sky Line (sort of like a personal roller coaster) to be an interesting idea, but poorly integrated in regards to combat.
On a major note, Infinite is terribly written. Initially, there is no explanation of things. After about five hours, the players says he was sent to smuggle The Girl out to pay off a debt. Shortly thereafter, the player hops to alternate dimensions (with no way to get back) in lieu of solving problems in the current one. Being in an alternate dimension should bring into question what you're trying to accomplish exactly, but strangely, this is not mentioned. The ending pissed me off, and ultimately gives us a mess of plot holes, when we'd been expecting plot twists.
The Verdict
I really liked BioShock. BioShock 2 had a different developer; they made some poor choices for us color blind folk, but I didn't hold it against the franchise. BioSchock Infinite is the only game for PC I have ever payed full price for, and I was severely disappointed with the 10-year-old-boy writing quality. It's critcally accliamed, but that doesn't matter. The great setting is wrecked by abominable writing. The streamlined combat is too easy, offers nothing new, and so we're left with a highly acclaimed, annoyingly mediocre game.
I suppose it might be worth it if you get it on the cheap, but don't expect to be impressed.
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