Friday, November 8, 2013
Red Faction: Guerrilla Review
At some point a few years back, there were only three Red Faction games (currently there are four). They all had average metacritic scores, and I picked up the bundle for about ten bucks. The first game was definitely dated, buggy, and I had to cheat to beat the last level. It was also pretty short, so overall I wasn't impressed. The second Red Faction game I plodded through was an easy blah game that was also very short. I had no hurry to play this game, two and a half years after writing a review for the first. This will be brief.
Red Faction was set on Mars, where miners were being worked to death and ultimately rebelled. In Guerrilla, it's the same thing, again, years after the liberation, and also on Mars. That's a lazy start. Graphically, the game looks better than its predecessors, but that's not saying much. The ability to destroy the environment is once again stressed, with many missions involving demotion by any means. Destruction give you scrap, with is used as money. It's satisfying to destroy things, and that's the mindless high point of gameplay.
I didn't play this game very long, because it wasn't compelling. I had missions to kill people, blow up stuff, and drive around, but I hadn't connected with the copy-and-paste characters enough to care. Overall this is an average game, and I won't fault others if they like it. I've played a lot of games, good and bad, and don't want to waste my time with this. I have better games and better things to do.
I have not played the most recent Red Faction game (Red Faction: Armageddon), and I do not intend to. I have heard good things about Saints Row IV, also by Volition. I have not played any Saints Row games. I would not recommend Guerrilla.
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