Saturday, November 2, 2013

Far Cry 3: Blood Dragon Review



Game: Far Cry 3: Blood Dragon
Year (s): 2013
Company: dev. Ubisoft
pub. Ubisoft
Engine: Dunia Engine 2
Type: Shooter
Viewpoint: First-Person
Metacritic Score: 81
My Score: Not Great, But Good


Price (as of November 2, 2013)


Regular list price on Steam: $14.99
Lowest Buy-It-Now on eBay (digital download): $4.99



My Game Time: 15 hours, completionist


Obligatory Trailer: http://www.youtube.com/watch?v=av5pqJaIeCk




Plot and Franchise


The plot isn't apparent, or relevant, but goes something like this: After Vietnam War 2's nuclear fallout, you, Rex Power Colt, were brought back to life as a Mark 4 Cyber Commando. You're fighting the ruthless cybernetic Omega Force, as well as prehistoric dragons that shoot lasers.


A parody of 80's action movies, Blood Dragon takes place in the near future of 2007. Music fits the era, Michael Biehn is a main voice actor (Terminator, Aliens), and instead of a loading bar there is a VHS tracking bar.


Ubisoft did a good job being over-the-top, and nailed the 80's action movie feel.


This uses the same engine as Far Cry 3 while completely being a stand-alone product. This has nothing to with with any of the other Far Cry games.




Engine


Physics, water effects, nothing new to say here. It didn't crash on me at all. Something to note, you'll have to download Uplay. It's like Steam but for Ubisoft. Redundant with Steam, but necessary and free.


My only complaint was that I couldn't adjust the brightness. They mentioned that you had cyber eyes, so this might have been intentional. Nonetheless, it was hard for me to see at times.




Save System


Manual Save? Yes. Sometimes.
Quick Save? No
Area Load Save? Yes
Checkpoint Save? Yes




Combat/Gameplay


Blood Dragon has two approaches to combat. The first is to sneak around, and they included silent weapons, distraction, numerous takedowns, and other mechanics to utilize this. I wasn't very good at using their sneak system.


Fortunately, you can always just shoot everything. There are a variety of guns, with most having multiple upgrades (upgrades can be bought after you unlock them through collection quests and side quests). Ammo is pretty cheap, and the leveling system makes the game progressively easier.


Vehicles were present, but I rarely used them because you cannot shoot from the driver's seat. Looting corpses is useful, but very violent (cyber hearts are ripped out because they can be used as grenades).




Final Thoughts


I like ninja turtels references, cheesy lines, and cyber commandos. It's fun and fresh. The game topped out at 15 hours, but it was cheap. I can't think of anything they did wrong, and I liked the game, but I'm left with the feeling that it was good but could have been great. I'm hoping other developers follow suit here.




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