Tuesday, October 22, 2013

Spreading Plague Deck


The other other Ben was looking up some cards and Mentioned Tainted Aether.  This reminded me of a crappy deck I once built with Tainted Aether, Spreading Plauge, and Blinking Spirit (it was a beginner's deck, and it didn't work).  I hadn't thought of Spreading Plauge in years, but clearly saw the use of it, and had the cards to build a mean muiltiplayer deck built around it.  Note: this is intended for 3-4 player type 1.5 free for all, and has not been tested yet.


Spreading Plague
Black
60-Card Format


4 Spreading plague
4 tutors


2 sway of illusion
2 Distorting Lens
4 scuttlemutt
4 transguild courier


4 bone hoard
2 Lashwrithe
2 Cranial Plating
2 Darksteel Juggernaut


4 Silver Myr
2 Dimir Cluestone
2 Solemn Simulacrum
2 Crystal Chimes


2 Sarpadian Empires, Vol. VII


LANDS


2 Springjack Pasture
2 Seat of the Synod
2 Vault of Whispers
3 Watery Grave

12 Swamps

Monday, October 21, 2013

Quantum Conundrum Review



Game: Quantum Conundrum
Year (s): 2012
Company: dev. Airtight Games
pub. Square Enix
Engine: Unreal Engine 3
Type: Puzzle Platformer
Viewpoint: First-Person
Metacritic Score: 77
My Score: 77


Price (as of October 12, 2013)


Regular list price on Steam: $8.99
Lowest Buy-It-Now on eBay (new, with shipping): $9.99 download only



My Game Time: 10 hours first time (without DLC)


Obligatory Trailer: http://www.youtube.com/watch?v=Qg97ZEkqhzE




Plot


As a child nephew of a mad scientist, you often spend lengths of time (summers?) at the Quadrangle Mansion. On the most recent visit, Uncle Desmond has been trapped in a pocket dimension, and you have to make your way through the puzzle-room mansion to rescue him.






Kim Swift


Kim Swift and a few others worked on a project called Narbacular Drop. This was presented to Valve and became the inspiration for Portal, which Kim worked on. Kim later worked on Left 4 Dead 2 before joining up with Airtight Games, where she led development of Quantum Conundrum. She wanted to make another puzzle game, but wanted it to look distinctly different from Portal to avoid direct comparisons.


Kim Swift left Valve before development began on Portal 2.




Gameplay


Quantum Conundrum gradually introduces the player to four dimensions, only one of which can be activated at one time. Make things lighter, make things heavier/denser, slow time, and reverse gravity. These effects ONLY alter reality for objects; never for the player's body.


Most puzzle are easy to figure out what to do (hints are offered quickly and plentifully), but not always easy to perform. Jumping and timing are, generally, what makes the game tricky. Death isn't too big a deal, as checkpoint saving will respawn you before you fell in a pit or got burned by lasers.






Expansions / DLC / Sequels


2 DLCs were released. Both feature additional puzzle rooms without a story or dialogue that was featured in the main game.




Final Thoughts


If you like puzzle games, this is better than most of the ones out there. It's perfect for children, teens, parents, and players that don't mind some difficult jumping.


If you're expecting a game as universally loved as Portal/Portal 2, you're not going to find it. Quantum Conundrum is light on plot/purpose, and Uncle Desmond's chuckle-worthy puns aren't as memorable the insanity of GlaDOS.


Sunday, September 29, 2013

Dino D0Day Review



Game: Dino D-Day
Year (s): 2011
Company: dev. 800 North and Digital Ranch
pub. 800 North and Digital Ranch
Engine: Source
Type: Shooter, Multiplayer
Viewpoint: First-Person
Metacritic Score: 53


Price (as of September 29, 2013)


Regular list price on Steam: $9.99
Not available anywhere else.



Obligatory Trailer: https://www.youtube.com/watch?v=JdmCNfPMr1I




The Concept


The Nazis have dinosaurs! Rigged up with guns and explosives, Dino D-Day introduced a ridiculous, fun idea for team-based deathmatch and control point combat.




The Execution


The dinosaurs are fun, but the human characters are nothing exciting. The Allies only have one dinosaur character. Bot support was added, but the AI was not very good and this negatively affected the game. Bots do not go after objectives, and are much more difficult to sneak up on (two of the dinos are all about sneaking).


For a couple of years, there were a dozen or so dedicated servers. In the heyday, one server would be populated, and the rest empty or only with one or two players. There are no longer ANY dedicated servers.


A single-player campaign was promised to come, and would help players learn how to use some of the characters. Now that the servers are gone, I doubt this will happen.


As far a mods go, Dino D-Day is up there. It does something new, and has some humor. As far as games go, Dino D-Day is pretty lacking. The novelty of dinosaurs can't make up for lack of servers and crappy bots.






Sunday, September 22, 2013

BioShock Infinite Review



Game: BioShock Infinite
Year (s): 2013
Company: dev. Irrational Games
pub. 2K
Engine: Unreal Engine 3
Type: Shooter with some RPG elements
Viewpoint: First
Metacritic Score: 94
My Score: 7 out of 10


Price (as of September 23, 2013)


Regular list price on Steam: $40
Lowest Buy-It-Now on eBay (new, with shipping): $20



My Game Time: 22 hours first time on normal (may be inflated due to being paused for long periods)


Obligatory Trailer: http://www.youtube.com/watch?v=qjer5bs8WLc


See Also


BioShock Review: http://fpsandmtg.blogspot.com/2010/11/bioshock-review.html
BioShock 2 Review:
http://fpsandmtg.blogspot.com/2012/07/bioshock-2-review.html




The Good


BioShock Infinite starts out with the player traveling to the city of Columbia. In the early 1900's, Columbia is a marvel that floats on balloons and has great steampunk technologies. The player explores this fantastic setting for a bit, then the authorities start attacking him for reasons unknown (for almost the entire game). The first taste of the game reminded me of City 17, and the graphics are solid. Very Compelling Setting.
Combat controls are steamlined, and hitting a button tells you where to go if you get lost.




The Bad


I got bored with combat. Initially, you're murdering the police, and that's unsettling. Eventually, you're killing every faction of the city. If you run low on ammo, The Girl gives you more, so combat is pretty easy. If you die, you respawn, further simplfying things. The sniper rifle is best, as most areas are wide open. I found the Sky Line (sort of like a personal roller coaster) to be an interesting idea, but poorly integrated in regards to combat.


On a major note, Infinite is terribly written. Initially, there is no explanation of things. After about five hours, the players says he was sent to smuggle The Girl out to pay off a debt. Shortly thereafter, the player hops to alternate dimensions (with no way to get back) in lieu of solving problems in the current one. Being in an alternate dimension should bring into question what you're trying to accomplish exactly, but strangely, this is not mentioned. The ending pissed me off, and ultimately gives us a mess of plot holes, when we'd been expecting plot twists.


The Verdict


I really liked BioShock. BioShock 2 had a different developer; they made some poor choices for us color blind folk, but I didn't hold it against the franchise. BioSchock Infinite is the only game for PC I have ever payed full price for, and I was severely disappointed with the 10-year-old-boy writing quality. It's critcally accliamed, but that doesn't matter. The great setting is wrecked by abominable writing. The streamlined combat is too easy, offers nothing new, and so we're left with a highly acclaimed, annoyingly mediocre game.
I suppose it might be worth it if you get it on the cheap, but don't expect to be impressed.






Tuesday, September 3, 2013

Su-Chi Deck


Years ago, I built a black/artifact deck on the cheap.  The basic premise was Su-Chi + Culling the Weak = Big Mana.  Spirit of the Night, Baron Sengir, Patron of the Nezumi... I used whatever I had at the time.  It was a hit or miss deck, as it required having  1.  something to sacrifice  2.  something to sacrifice it to, and 3.  something to do with the mana.

I have rebuilt the deck, now also including white, for more synergy.  Big creatures now (mostly) bring my sacrificial creatures back or do something mean when one of my creatures dies.  A bad shuffle can still result in a failure of the 1+2=3 premise, but it's better now than it was before.  Deck list:

Su-Chi Deck
60-Card Format
Black, Whtie

4 Myr Moonvessel
4 Cathodion
4 Su-Chi
2 Priest of Gix

4 Ashnod's Altar
4 Soldevi Adnate
4 Priest of Yawgmoth

4 Butcher of Malakir
4 Bringer of the Wite Dawn
2 Repear from the Abyss
1 Shoeldred, Whispering One
1 Reya Dawnbringer
2 Angel of Despair

LANDS

1 Phyrexian Tower
Multicolor Lands
Plains
Swamps

Sunday, July 21, 2013

Antichamber Review

Game:  Antichamber
Year (s):  2013
Company:  dev.  Alexander Bruce
pub.  Demruth
Engine:  Unreal Engine 3
Type:  Puzzle
Viewpoint:  First-Person
Metacritic Score: 82
My Score:  An astonishing shit.

Price (as of July 21, 2013)

Regular list price on Steam:  $20
Lowest Buy-It-Now on eBay (new, with shipping):  Not Available

My Game Time: 18 minutes

Obligatory Trailer:  http://store.steampowered.com/app/219890


Review

I first noticed Antichamber about a month ago.  After watching the trailer, I came away thinking that it had graphics to rival that of 1990 (I am not exaggerating, check out the trailer).  Nonetheless, it had a decent Metacritic score, solid reviews, a few awards, and sounded like something different.  When it was discounted during Steam's summer sale for six bucks, I figured it was worht a shot.

Antichamber is a game without an introduction or tutorial.  You start off with a red flight of stairs going down, and a blue one going up.  There are two pictures on the walls that change, but there are no clues as to what you're supposed to be doing.  At one point, I'm pretty sure I found the objective, but I couldn't figure out how to interact with it.  I tried hitting E, F, clicking the mouse, nothing.  So I continued on the stairs.  After eighteen minutes of that, I deleted the game.

Don't be fooled with the Escher-esque pitch, the awards, or anything else.  This game looks awful, teaches you nothing, and, out of 176 total games, is THE WORST GAME I have ever gotten through Steam.

Friday, July 5, 2013

BRINK review

Game:  BRINK
Year (s):  2011
Company:  dev.  Splash Damage
pub.  Bethesda Softworks
Engine:  id Tech 4 (modified)
Type:  Red vs. Blue shooter
Viewpoint:  First-Person
Metacritic Score: 72

Price (as of June 26, 2013)

Regular list price on Steam:  $19.99
Lowest Buy-It-Now on eBay (new, with shipping):  $6

Obligatory Trailer:  http://www.youtube.com/watch?v=H8HYs90WXms

The Good

BRINK allows for a great deal of unlockable abilities and weapon customization.  The more you play, the more things you have access to.  A selection of dozens of firearms are avialable, and any weapon can be used by any character class.  There are a few different game types to keep things interesting, and there's full bot support.


The Bad

As shown in the trailer, the game is supposed to be big on parkour movement (trailer is NOT actual gameplay).  During the campaign I could climb on some objects and sometimes get a slide to work.  I found this more realistic, but not particularly useful in a firefight.  I certainly didn't move like they do in the trailer, I don't know if these movements had to be unlocked or if the game just failed to teach players how to do things.

Another flaw is lack of a map or compass waypoints for objectives.  Levels are not symmetrical.  While I could see where my teammates were, following bots doesn't always lead one in the right direction.

Personally, I didn't feel that the four classes were very different.  Some objectives had to be completed by a specific class, but gameplay was mostly the same.  


The Verdict

BRINK is one of those games that is meant to be played with friends.  I think I could really get into the unlocking and weapon customization aspects, but my experience playing with bots was just not quite enough to have me tell friends to buy this.  BRINK isn't a bad game, per se, it just didn't do it for me.